Escape room in Dunedin
Pirates Bounty
The crew returns at sunrise. Be gone by then.
Captured, stripped of your gear and thrown into the hold of a pirate ship. The crew is ashore drinking their haul. You have until sunrise to find the bounty and get off the ship.
The hold smells of tar and rum. Somewhere above your head a lantern swings against the beams, and the crew is ashore spending a fortune they took from someone else. That fortune is still aboard, and so are you.
Pirates Bounty spreads its puzzles wide rather than deep, so a full team always has something to work on. It is also our hardest room: bring a full crew, and expect to use your hints.
Who this room suits
- Experienced teams
- Larger groups
- Teams who like to search
What to expect
Warm lantern lighting and plenty of room to move. No live actors and nothing jumps out at you.
The door is not locked. You can walk out at any time, and the clock is the only thing keeping you in.
Age guide
Under 12s play alongside an adult.
Room details
- Players
- 2 to 6
- Best with
- 4 to 6 players
- Time limit
- 60 minutes
- Difficulty
- Brutal
- Atmosphere
- Salt air, lantern light and buried treasure
- Challenge
- Our toughest, and it takes a whole crew
- Ages
- All ages
- Price
- From $30 per person
Same day bookings are usually fine, but weekends fill up early.
Keep going
Other escape rooms in Dunedin
Newest room
The Brickening
Homework first. That has always been the rule.
Atmosphere
Bright, nostalgic and playful
Challenge
The gentlest of our rooms, good for first timers
R13
Kidnapped
Jerry is missing. And you heard the screams next door.
Atmosphere
Tense, dim and genuinely unsettling
Challenge
Suited to confident teams
R13
Room 238
Hundreds of check ins. Not a single review.
Atmosphere
Neon sign hum and motel dread
Challenge
Twisting puzzles for teams who like a mystery